The Spaceship Game
A downloadable game
Fly through space as you battle a variety of enemies, and unlock a new pair of upgrades for your ship with every level you beat. Having 3 bosses, each with a large arsenal of weaponry, you'll be on the edge of your seat trying to find a path to victory through a maze of bullets, lasers and more. If the game was too easy for you, try it out with the speed-run timer on and see if you can set a new record for yourself.
Please vote on this straw poll about how much you would pay for this game:
https://strawpoll.com/ow8zcq5qr
Credits:
Developers
- Vijithan Jeyakody
- Danial Kamran
Graphics assets (Unity Asset Store)
- Josh Marshall
- DinV Studio
- Brett Gregory
- samana
- Moonflower Carnivore
- Spike
Audio assets (Unity Asset Store)
- Breitbarth
- GWriterStudio
- Little Robot Sound Factory
- Zero Rare (Levi Moore)
- cabled_mess
- InspectorJ Sound Effects
Audio assets
- Zapsplat.com
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | FourRooks |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Arcade, bullet-frenzy, Fast-Paced, Pixel Art, rage, Retro, Singleplayer, Space, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
The Spaceship Game v1.07.zip 43 MB
Install instructions
Download the zip file, unzip it, double click on 'The Spaceship Game'.
Development log
- Public Testing PhaseSep 06, 2020
Comments
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the game is pretty nice cool music callangeing game i like that and im gonna say 100% game rate pretty good game ๐๐๐
I suck at games like this and only passed a few levels. I'll give this another go, but here are some early impressions.
I like the music and the way mood changes completely once you enter from menu to the game. Gameplay itself is fluid and works nicely. Ship movement and overall tempo of the battle are good, but levels could be shorter.
Constant enemy fire encourages you to stay on left and play passive. At least I was mostly focused on dodging projectiles, so hitting enemies was just a matter of luck. Some short-term goals such as collectible power-ups might motivate the player to wander more. They would also add variance to gameplay.
I liked the music and sound effects. Controls were simple and the main menu screen was very easy to understand. I didn't encounter any bugs.
Suggested improvements and observations:
Create a screen size option -- the default screen size is really small.
Player ship should be able to touch the very top of the screen (or at least make it clear that there is a boundary there). For example, I could dodge lasers on the bottom of the screen by flying under them, but it's impossible to dodge lasers on the very top of the screen by flying over them.
The first level is very tedious. It took me about 10 tries to beat it and my successful run took 147 seconds. That's a long time to be shooting down repetitive enemies without getting any power-ups or rewards in the actual level.